Great TD. Wasn't laggy at all for me (maybe the complainers had low-end computers?) Oh well. That's what you get for having nice graphics. It's not like they couldn't right click -->quality -->low. Problem solved. Anyways, the only problem I had was that there was no "Next Level" button. I would kill the waves after about 5-10 seconds, and I'd be waiting just as long for the next group to come along. It's really only a problem when you're really far along in the game. Anyways, great game, keep up the good work!
That was an amazing game! Very well done - beautiful artwork. The storyline was simple yet still fufilling. The only problem I had with it was the final boss. It just seemed like it didn't fit. The boss wasn't as artistic as all of the other characters in the game, and the fight was less than strategic. It was just "up, down, up down, up down". It got old quick, even when I knew how to avoid him. Maybe a sequel, with a more RPG style to it could include a more strategic boss? Anyways, other than that, extremely well done! Keep up the good work.
It wasn't bad. The music was perfect - fit really well, and the backgrounds were very artistically done, but for some reason it just wasn't scary to me. I would barely call it creepy. I dunno, maybe it's just me, but I find that I'm usually pretty easily scared. An interesting idea for the next one you make - try to make it in surround sound. That way, if someone actually has it set up, we might toss the ball to a kid, and as soon as he runs away, we hear a sound creeping up from behind us. You know, immerse us more into the video. Anyways, keep making them. Very artsy, and pretty well done.
It's a great game, I really liked the concept. The only thing I might change would be to have your tower flash, or to hear a ring or something whenever you have collected all of one color in your stack. Like, once you get every red on the map, the stack glows bright white. There were a couple levels when I had more than enough time, but because two pills were directly on top of each other, I didn't realize I didn't have all of the color I was collecting, and I missed the perfect stack bonus. Other than that, it seems great. Maybe next time you could also include different difficulties, or different modes of play? Maybe the pills could start moving, or a mode where you don't get the collection aura thing, regardless of how fast you collect pills. Just some ideas. Anyways, great game.
Maybe it's something wrong with my computer, but I couldn't change weapons even after I picked up shotgun shells. Kind of disappointing. Other than that, pretty great!
Very interesting game :)
I liked your animation and creativity. They were both displayed very well in this game. I agree that it was a bit short, and I think I would have enjoyed the last level a bit more if I wasn't somehow invulnerable the whole time, but other than that, the whole thing was very original. I think some weapon choice or customization might have been nice, but it may have also detracted from your theme, so I guess it's good either way. Great job :D
Good for about the first two or three levels, and then it just gets way too boring. The music was too repetitive, and the other people were right - it was way too harsh when it judged when something should bounce off the stack. I didn't like how it swung around when you were placing the cars, not because I don't enjoy difficult games, but because it was annoying. Kind of a neat idea, though...
This is one of the few games I've given a full 10 to. It's simple, yet complex, very nice music, and doesn't require a mouse! thank god, lol, this laptop is no fun when all the games are twice as hard because i'm using a touch pad. In any case, I really like how the game mixes the two genres. I never got past the third stage, but maybe I'll be able to do it once I get on my desktop - i like that keyboard better anyways :P
In any case, great game, and I hope to see a sequel (if there isn't already one out that I just missed...)
The game was fun, but it was really stupid that you'd submit a game THAT short. I figured that, at the very least, it would lead into something with some more complicated puzzles... I dunno, it just seems like you took a half hour to write this game up, and everyone's praising you for how hard you worked. really seems like you're dishonoring all the hard game writers all over the website. Whatever, good job on the minimal work you did, at least.
I think you didn't get the message, it's more then just a short game. Also, a game like this takes a lot longer then a half hour to make. More like a half month.
I agree entirely with Karmacadet. The aiming system was incredibly lacking. I had fun working to get the ultimate weapon, but I was very disappointed when I actually got it. The tanks were by far the hardest to hit - I'd waste 7 or 8 ammo for the ultimate weapon on them and they'd just keep on driving. I usually had to wait until my hired henchman took them out. The foot soldiers were also difficult to hit. Normally I wouldn't complain about this because it would add to the difficulty of the game, but the game was really easy. I gave up on day 30-something out of sheer boredom. The game plays itself once you get two henchmen, and the variety of units apparantley comes to a halt once you get the walking robots. This game could use some work. At the very least, it'd be nice to know if there's any kind of end to all of this; a boss, or something. The upgrade system was really neat, though.
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